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Then you can publish it for other users of that scrap mod So IF you are going to try a scrap mod with a city plan, at least wait til the city is fully upgraded, or better still, make your own city plan that has a custom scrap profile based on the installed scrap mod! At least this was possible with SS1, I make an assumption about SS2. Butī) this is not the only issue, because with a scrap mod you can now go around scrapping objects that might have formed part of the city plan's structure and the city plan will be blissfully unaware. Now, maybe adding to what is scrappable as opposed to reducing what the city plan thinks it can scrap, will not mess with a city plan building and upgrading. If done right there would be no visual difference (FPS aside) in an untouched settlement.īut the city plan mechanism relies on 'scrap profiles', which are essentially a list of everything in a settlement which is scrappable which the scrap mod has changed! Scrap mods either just break precombines in settlement areas, or they remove objects from precombines (which by itself breaks them) and then regenerate the precombines without these objects.